If you are inclined to revisit the game, and honestly some of the decisions are so polarized that I feel like it’d be warranted for at least one more run, if not more, you can get a closer look at the impact of your decisions from the main menu. This pressure was one of the primary reasons I’d replay titles like this, but with different choices, so I feel like this is a misstep. It takes out some of the teeth of these decisions when they are no longer impulsive, meaning you have time to think them through before you take action. The screen goes black and white and waits for you to make whatever decision. Unfortunately, that pressure is lost here when you let it run out and nothing happens. In Telltale titles, the games put pressure on you with this timer, because not making a choice is still a choice. These dialogue choices are presented with a timer. Just because you aren’t a Kirk, Picard, or Archer doesn’t mean you can’t make big and bold decisions. Within an hour you are picking sides in what looks to be the kickoff of a massive intergalactic war over who will control the largest source of dilithium in the galaxy. They start off simple enough, but quickly you are deciding the potential fate of characters who are stuck in dangerous situations and could die. Some of them are seemingly mundane, but if you’ve played a game like this you’ll know better. When you are pushing a lever and then a second person joins in, you’ll go from holding the right trigger and pushing the left thumbstick to pushing both thumbsticks with your combined efforts.Īs you progress through the story you’ll frequently be given the opportunity to shape it through dialogue choices. Quicktime events typically unfold precisely where you are looking anyway, meaning you are rarely looking away from the action. Thankfully, Dramatic Labs has worked very diligently to make this game as cinematic as possible. Given that the game does have a number of quicktime events popping up at any given moment, you’d think you wouldn’t be able to watch the action unfold. While Star Trek: Resurgence is very much focused on storytelling, it’s the most interactive kind of storytelling. Even cleaning the corrosion of a battery node means executing several quicktime events, button and stick presses, and combinations therein. You’ll even occasionally use phasers, though combat is far from the focus here. You’ll scan with your tricorder, use all manner of maintenance tools to pry open compartments and fiddle with the insides, catch a falling data pad, twist, turn, and swipe all manner of interactive screens, adjust frequencies, and so much more. Telltale titles were typically about quicktime events and saying the right thing at the right time. Free of the previous engine and embracing both Unreal and their own proprietary tech called “Beanie”, the game emphasizes storytelling, but also interaction. With story being the primary focus, and ex-Telltale folks at the helm, you probably have an idea of how this game will play. Frankly, I’ve played dozens of games with teams 10x as big that didn’t play this well. If, like me, you were expecting a longer list of developers, then you can be as surprised as I am – this game was made by just five people. He’s joined by Brett Tosti who served as Executive Producer and Executive Director of 11 Telltale games, Kent Mudle who served as Cinematic Director on five Telltale titles, Dan Martin who served as writer for Telltale’s The Walking Dead, Game of Thrones, and Batman, and Andrew Grant, Creative Director on Telltale’s Game of Thrones, Minecraft: Story Mode, as well as The Walking Dead and Batman: The Enemy Within. As we ride the shuttle to the Resolute we meet the other main character of the game, Petty Officer Carter Diaz, an Engineer assigned to work in the lower decks of the Resolute.Īt its heart, Star Trek: Resurgence is an interactive story, so it should come as no surprise that Dramatic Labs is headed by the prior CEO of Telltale Games, Kevin Bruner. Resolute has just been rebuilt after a horrific accident almost destroyed the ship, killing several crew members and shaking the crew’s resolve. You won’t be playing as Picard, Sisko, Janeway, or any other primary character, instead playing as a freshly-assigned XO for the U.S.S. Star Trek: Resurgence takes place in the Star Trek: The Next Generation time frame, and represents a side story that thankfully doesn’t put you in the captain’s seat.
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